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/*
* This file is part of mverse
* Copyright (C) 2022 juanvalencia.xyz
* mverse is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __SHADER__
#define __SHADER__
unsigned int shaderCreateProgram(const char *vertexShaderPath, const char *fragmentShaderPath);
void shaderSetfv(
unsigned int program,
char *uniformVariable,
float *data,
void (*uniform_callback)(int, int, const float *));
void shaderSetMatrixfv(
unsigned int program,
char *uniformVariable,
float *data,
void (*uniform_callback)(int, int, unsigned char, const float *));
void shaderSet1f(unsigned int program, char *uniformVariable, float data);
void shaderSet1i(unsigned int program, char *uniformVariable, int data);
#endif
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