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# ifndef __OBJ__
#define __OBJ__
#define OBJ_LINE_MAX_SIZE 1024
#define OBJ_MAX_NAME 512
typedef struct {
float position[3];
float normal[3];
float texCoords[2];
} Vertex;
typedef struct {
unsigned int id;
char type[50];
} Texture;
typedef struct {
char name[OBJ_LINE_MAX_SIZE];
float ka[3], kd[3], ks[3];
unsigned int illum;
float ns;
} Material;
typedef struct {
Vertex *vertices;
Material material;
unsigned int *indices;
unsigned int indexSize, vertexSize;
unsigned int VAO, EBO, VBO;
} Mesh;
typedef struct {
Mesh *mesh;
unsigned int size;
} Obj;
Obj objCreate(const char *filename);
# endif
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