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path: root/shaders/vertex.vsh
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# version 330 core

layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
uniform mat4 model, view, proj;

out vec3 vertexColor;

void main()
{
    gl_Position = proj * view * model * vec4(aPos, 1.0f);
    vertexColor = aColor;
}
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