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authorjvech <jmvalenciae@unal.edu.co>2023-01-01 20:18:25 -0500
committerjvech <jmvalenciae@unal.edu.co>2023-01-01 20:18:25 -0500
commit0a245e329a9af7df792981f1f35a70bbfaded8b9 (patch)
treee26adcbd15facb607451bc6d4c52dfe1d069566a /README.md
parentfafff7a4e32dcd63e5b33358414d0fa37305f458 (diff)
feat: cli support and install rule addeddev
Now it is possible to use custom shaders and install the program on the system
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-# My 3D Dimensional World
+# Mverse
-The goal of this project is learning Opengl through a project, which consists in
-making a convincing world with mountains and lands, this will take a while 🥲.
+A minimalist feature less object file visualizer that uses opengl
-# Installation
+## Dependencies
+
+* glfw
+* opengl >= 3.3
+* stb\_image
+
+## Installation
```
$ cd mverse
-$ make
+$ sudo make install
```
-# Usage
-
+Before running Mverse set the following environment variables (on your
+`.bashrc`):
```
-$ ./mverse <FILE>
+export MVERSE_VERTEX=/usr/share/mverse/dummy.vsh
+export MVERSE_FRAGMENT=/usr/share/mverse/dummy.fsh
```
+## Usage
+```
+$ mverse [-v vertexshader] [-f fragmentshader] objfile
+```
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