#ifndef __SHADER__ #define __SHADER__ unsigned int shaderCreateProgram(const char *vertexShaderPath, const char *fragmentShaderPath); void shaderSetfv( unsigned int program, char *uniformVariable, float *data, void (*uniform_callback)(int, int, const float *)); void shaderSetMatrixfv( unsigned int program, char *uniformVariable, float *data, void (*uniform_callback)(int, int, unsigned char, const float *)); void shaderSet1f(unsigned int program, char *uniformVariable, float data); void shaderSet1i(unsigned int program, char *uniformVariable, int data); #endif