/* * This file is part of mverse * Copyright (C) 2022 juanvalencia.xyz * mverse is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef __SHADER__ #define __SHADER__ unsigned int shaderCreateProgram(const char *vertexShaderPath, const char *fragmentShaderPath); void shaderSetfv( unsigned int program, char *uniformVariable, float *data, void (*uniform_callback)(int, int, const float *)); void shaderSetMatrixfv( unsigned int program, char *uniformVariable, float *data, void (*uniform_callback)(int, int, unsigned char, const float *)); void shaderSet1f(unsigned int program, char *uniformVariable, float data); void shaderSet1i(unsigned int program, char *uniformVariable, int data); #endif