#include #include #include #include #include "obj.h" enum ObjVertexType { OBJ_V, OBJ_VN, OBJ_VT, OBJ_F, OBJ_OTHER }; struct Setv3 { float data[3]; }; struct Setv2 { float data[2]; }; struct Seti { int v, vn, vt; }; static void readV3(char *line, struct Setv3 **v, int vIndex); static void readV2(char *line, struct Setv2 **vn, int vtIndex); static void readF(char *line, Mesh *mesh, struct Setv3 *v, struct Setv2 *vt, struct Setv3 *vn); // ---------------------------------------------------------------------------- struct Seti * readIndices(char *line, int *nIndices); static int readIndex(char *line, struct Seti *f); static Vertex createVertex(struct Seti f, struct Setv3 *v, struct Setv2 *vt, struct Setv3 *vn); static int vertexInVertices(Vertex vertex, Vertex *vertices, int nVertices); static void vertexAdd(Mesh *mesh, Vertex vertex); static int vertexGetIndex(Vertex *vertices, Vertex vertex, int nVertices); static void indexAdd(Mesh *mesh, int index); Mesh * objCreateMesh(const char *filename) { Mesh *mesh; char lineBuffer[OBJ_LINE_MAX_SIZE]; FILE *fi; struct Setv3 *v, *vn; struct Setv2 *vt; int vSize, vtSize, vnSize; vSize = vtSize = vnSize = 0; fi = (!strcmp(filename, "-")) ? stdin : fopen(filename, "r"); mesh = (Mesh *)calloc(1, sizeof(Mesh)); // On error return NULL if (fi == NULL || mesh == NULL) { fprintf(stderr, "objCreateMesh() Error: %s\n", strerror(errno)); fclose(fi); return NULL; } v = (struct Setv3 *)calloc(1, vSize * sizeof(struct Setv3)); vt = (struct Setv2 *)calloc(1, vtSize * sizeof(struct Setv2)); vn = (struct Setv3 *)calloc(1, vnSize * sizeof(struct Setv3)); /* if (vSize == 0) { fprintf(stderr, "objCreateMesh() Error: v components not found\n"); exit(1); } else if (v == NULL) { fprintf(stderr, "objCreateMesh() Error: %s\n", strerror(errno)); exit(1); } */ int vIndex, vtIndex, vnIndex; vIndex = vtIndex = vnIndex = 0; while (fgets(lineBuffer, OBJ_LINE_MAX_SIZE, fi)) { if (!strncmp("f", lineBuffer, 1)) readF (lineBuffer + 1, mesh, v, vt, vn); else if (!strncmp("vt", lineBuffer, 2)) readV2(lineBuffer + 2, &vt, vtIndex++); else if (!strncmp("vn", lineBuffer, 2)) readV3(lineBuffer + 2, &vn, vnIndex++); else if (!strncmp("v", lineBuffer, 1)) readV3(lineBuffer + 1, &v, vIndex++); } free(v); free(vt); free(vn); fclose(fi); return mesh; } void readF(char *line, Mesh *mesh, struct Setv3 *v, struct Setv2 *vt, struct Setv3 *vn) { Vertex vertexBuffer; struct Seti *f; int i, nIndices, vi; f = readIndices(line, &nIndices); for (i = 0; i < nIndices; i++) { vertexBuffer = createVertex(f[i], v, vt, vn); if (!vertexInVertices(vertexBuffer, mesh->vertices, mesh->vertexSize)) vertexAdd(mesh, vertexBuffer); vi = vertexGetIndex(mesh->vertices, vertexBuffer, mesh->vertexSize); indexAdd(mesh, vi); } free(f); } void readV3(char *line, struct Setv3 **v, int vIndex) { int i, n; char *ptr; struct Setv3 *vptr; if (vIndex > 0) *v = (struct Setv3 *)realloc(*v, (vIndex + 1) * sizeof(struct Setv3)); vptr = *v; for (i = 0, ptr = line, n = 0; i < 3; i++, ptr += n) sscanf(ptr, " %f%n", vptr[vIndex].data + i, &n); } void readV2(char *line, struct Setv2 **v, int vIndex) { int i, n; char *ptr; struct Setv2 *vptr; if (vIndex > 0) *v = (struct Setv2 *)realloc(*v, (vIndex + 1) * sizeof(struct Setv2)); vptr = *v; for (i = 0, ptr = line, n = 0; i < 2; i++, ptr += n) sscanf(line, " %f%n", vptr[vIndex].data + i, &n); } struct Seti * readIndices(char *line, int *nIndices) { struct Seti *f; struct Seti *buffer; char *ptr; int bufferSize; int n; buffer = (struct Seti *)calloc(3, sizeof(struct Seti)); for (ptr = line, bufferSize = 0; *ptr != '\n'; ptr += n, bufferSize++) { if (bufferSize + 1 > 3) buffer = (struct Seti *)realloc(buffer, (bufferSize + 1) * sizeof(struct Seti)); n = readIndex(ptr, buffer + bufferSize); if (buffer[bufferSize].v != -1) buffer[bufferSize].v--; if (buffer[bufferSize].vt != -1) buffer[bufferSize].vt--; if (buffer[bufferSize].vn != -1) buffer[bufferSize].vn--; if (n > 0) continue; memset(buffer, 0, (bufferSize + 1) * sizeof(struct Seti)); free(buffer); fprintf(stderr, "readIndices() Error: bad format in line '%s'", line); exit(1); } *nIndices = (bufferSize - 2) * 3; f = (struct Seti *)calloc(nIndices[0], sizeof(struct Seti)); int i, j, k; for (i = j = 0, k = 1; i < bufferSize - 2; i++) { f[3 * i] = (j == 0) ? buffer[0] : buffer[j]; if (j + k < bufferSize) { f[3 * i + 1] = buffer[j + k]; } else { f[3 * i + 1] = buffer[0]; j = 0; k *= 2; f[3 * i + 2] = buffer[j + k]; j += k; continue; } f[3 * i + 2] = (j + 2 * k < bufferSize) ? buffer[j + 2 * k] : buffer[0]; if (j + 2 * k < bufferSize) { j += 2 * k; } else { j = 0; k *= 2; // 1 2 4 } } free(buffer); return f; } int readIndex(char *line, struct Seti *f) { int n; f->v = f->vt = f->vn = -1; if ((sscanf(line, " %d/%d/%d%n", &f->v, &f->vn, &f->vt, &n) >= 3)) return n; f->v = f->vt = f->vn = -1; if ((sscanf(line, " %d//%d%n", &f->v, &f->vn, &n) >= 2)) return n; f->v = f->vt = f->vn = -1; if ((sscanf(line, " %d/%d%n", &f->v, &f->vt, &n) >= 2)) return n; f->v = f->vt = f->vn = -1; if ((sscanf(line, " %d%n", &f->v, &n) >= 1)) return n; return 0; } Vertex createVertex(struct Seti f, struct Setv3 *v, struct Setv2 *vt, struct Setv3 *vn) { int i; Vertex out = {.position = {0, 0, 0}, .normal = {0, 0, 0}, .texCoords = {0, 0}}; for (i = 0; i < 3; i++) { if (f.v != -1) out.position[i] = v[f.v].data[i]; if (f.vn != -1) out.normal[i] = vn[f.vn].data[i]; if (f.vt != -1 && i < 2) out.texCoords[i] = vt[f.vt].data[i]; } return out; } int vertexInVertices(Vertex vertex, Vertex *vertices, int nVertices) { return vertexGetIndex(vertices, vertex, nVertices) + 1; } int vertexGetIndex(Vertex *vertices, Vertex vertex, int nVertices) { int i, j, n; for (i = 0; i < nVertices; i++) { n = 0; for (j = 0; j < 3; j++) { if (vertices[i].position[j] == vertex.position[j]) n++; if (vertices[i].normal[j] == vertex.normal[j]) n++; } for (j = 0; j < 2; j++) { if (vertices[i].texCoords[j] == vertex.texCoords[j]) n++; } if (n == 8) return i; } return -1; } void vertexAdd(Mesh *mesh, Vertex vertex) { Vertex *v; int i; unsigned int vSize; v = mesh->vertices; vSize = mesh->vertexSize; if (!vSize) v = (Vertex *)calloc(1, sizeof(Vertex)); else v = (Vertex *)realloc(v, (vSize + 1) * sizeof(Vertex)); if (v == NULL) { fprintf(stderr, "vertexAdd() Error: %s\n", strerror(errno)); exit(1); } for (i = 0; i < 3; i++) { v[vSize].position[i] = vertex.position[i]; v[vSize].normal[i] = vertex.normal[i]; if (i < 2) v[vSize].texCoords[i] = vertex.texCoords[i]; } mesh->vertices = v; mesh->vertexSize++; } void indexAdd(Mesh *mesh, int index) { unsigned int *iv, iSize; iv = mesh->indices; iSize = mesh->indexSize; if (!iSize) iv = (unsigned int *)calloc(1, sizeof(int)); else iv = (unsigned int *)realloc(iv, (iSize + 1) * sizeof(int)); if (iv == NULL) { fprintf(stderr, "vertexAdd() Error: %s\n", strerror(errno)); exit(1); } iv[iSize] = index; mesh->indices = iv; mesh->indexSize++; }