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diff --git a/shaders/lightsource.vsh b/shaders/lightsource.vsh
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+# version 330 core
+
+layout (location = 0) in vec3 aPos;
+uniform mat4 model, view, proj;
+
+
+void main()
+{
+ gl_Position = proj * view * model * vec4(aPos, 1.0f);
+}
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