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authorjvech <jmvalenciae@unal.edu.co>2022-08-30 09:55:48 -0500
committerjvech <jmvalenciae@unal.edu.co>2022-08-30 09:55:48 -0500
commit1e677d8532d0832537112db9429e7ecdcff53215 (patch)
tree7d3b02b8630189203891f398ac58dafca2724124 /src/shader.c
parent61edf5b3a7eee3b4ff6db3664e638b17bf91ebc1 (diff)
feat: implement glUniformMatrix4fv and glUniform1f wrapper
Diffstat (limited to 'src/shader.c')
-rw-r--r--src/shader.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/shader.c b/src/shader.c
index 700628f..ae2f08e 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -99,3 +99,17 @@ shaderCreateProgram(const char *vertexShaderPath, const char *fragmentShaderPath
return shaderProgram;
}
+
+void
+shaderSetUniformMatrix4fv(unsigned int program, char *uniformVariable, float *data)
+{
+ unsigned int varLoc = glGetUniformLocation(program, uniformVariable);
+ glUniformMatrix4fv(varLoc, 1, GL_TRUE, data);
+}
+
+void
+shaderSetUniform1f(unsigned int program, char *uniformVariable, float data)
+{
+ unsigned int varLoc = glGetUniformLocation(program, uniformVariable);
+ glUniform1f(varLoc, data);
+}
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